GUTSY GUEST
Journey through the digestive system
An interactive virtual reality educational game for young pupils who can get to know the different phases of digestion in a playful and interactive way.

THE GAME BUDDY
The player is always accompanied by the digestive buddy "Poopy". He is always available to the player with advice and sometimes a joke. He praises the player, gives him feedback and also helps if they don't know what to do.


THE EDUCATIONAL VIDEOS
At the end of each level, the biological processes that have been explored playfully are explained in an age-appropriate manner in an educational video. This creates a connection between playing and learning in fun way.
The full-length videos of Level 1, 3 and 4 can be seen below.
THE REWARD
Finally, the player can turn a wheel of fortune before the next level starts. He is rewarded for what he has learned with a joke or with accessories and colors for Poopy.


THE GAME
In five levels, the player can dive into the world of human digestion with the help of an Oculus Rift. With the help of the Leap Motion's gesture recognition, they can solve the esophagus puzzle with their own hands and help with food intake through the intestinal wall. In this way they learn about the different processes of digestion in a playful way.


THE JOURNEY THROUGH THE DIGESTION
"Gutsy Guest" was presented during the "Medianight" of the Stuttgart Media University in February of 2018.
"... Four students from the two studies of Information Design and business informatics also made use of virtual reality. They designed an application for lower school students. With their glasses on, the players set out on a discovery tour through the digestive tract. Information designer Ellen Ramminger sees a real benefit in the game: "That would be a completely different form of biology class." Not only the young players were enthusiastic, but also the adults. ..."
MAKING OF
The aim here was to design a virtual reality application in a user-centered process and to implement it as a prototype. The focus of the application is the interactions in the virtual space as well as the target group-specific communication of edicational content.
The following shows the journey from the first ideas to the finished game prototype:
Date October 2017 - January 2018
Work by Maurice Joel Frank, Dominik Sasse, Leon Siekmann and Ellen Schmucker
Created in the lecture "XR Interaction Patterns", Information Design studies, Stuttgart Media University
Tools Basecamp (project management), Blender, Unity, Illustrator, After Effects
Methods VR conception, game design, brainwriting, target group orientation, design framework, interaction design, gamification, learning concept, personas, use cases, storyboards, 3D modeling, video conception, digital illustrations, motion design


